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Inventory V2

A Tarkov-style grid inventory where every item has a shape, and the world sees it.

  • ESX
  • QBCore
Rating
New
Reviews
0
Frameworks
2
Released
Nov 2026
Licence

Licence

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6 Nov, 18:00 CET

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What it does.

A Tarkov-style grid inventory where every item has a shape, and the world sees it.

Koja Inventory V2 puts every item on a real grid. A rifle takes 4×2, a bottle 1×2: drag with live feedback, rotate with R, stack, split and sort in one click. Gear slots for vest, backpack, primary and sidearm, backpacks with their own grid, one weight limit across all of it and a 1–5 hotbar.

The world shows what you carry. Trunks sized per vehicle class lay your items out as props in the car, ground drops are real props, and you can give face to face, hold an item in your hand or throw anything, even from a moving vehicle. Shops with cash or card, crafting benches and hand crafting, clothing as items, a 3D weapon workshop with durability and repair, and frisking item by item are built in.

Everything is managed in game with /invadmin and live settings that need no restart. It is drop-in compatible with the ox_inventory export API and migrates your ox_inventory items, shops, stashes and player inventories automatically. ESX and QBCore through koja-lib.

Category
Scripts
Type
Utility
Frameworks
ESX, QBCore
Licences
Escrowed, Open source
Released
Nov 2026
Tags
Utility

Everything it ships with.

13 features, all in the box — configured from the files you get, not a support ticket.

Real item sizes

Every item has a shape and a rarity colour. Drag with live feedback (green fits, blue stacks, red is blocked), rotate with R, stack, split, Shift+click quick move and one-click sort.

Gear, backpacks & hotbar

Slots for vest, backpack, primary weapon and sidearm. Backpacks have their own grid and carry their contents, one weight limit covers it all, and weapons are drawn from the 1–5 hotbar.

Trunks with props

Trunks sized per vehicle class or model, front trunks and gloveboxes. Turn on Arrange in trunk and everything you put in lies in the vehicle as props.

Ground drops

Items fall to the ground as real props, weapons as their own models with attachments. Nearby drops merge into one pile; E picks it up.

Give, use, hold & throw

Give face to face with an amount the receiver accepts. Use items with animations and props, hold them in your hand, or throw anything with a charged aim arc, even from a vehicle.

Cash as items

Cash and black money are items, synced both ways with ESX and QBCore accounts.

Shops & crafting

24/7, YouTool, Ammu-Nation, an LSPD armory and a black market with cash or card, stock and license checks. Crafting benches, hand crafting and salvaging items into parts.

Clothing as items

11 clothing slots: drag a piece off and your character takes it off, drop it back to wear it. Outfit bags, backpacks and vests shown on your character, illenium-appearance support.

3D weapon workshop

Drag sights, muzzles, barrels, flashlights, grips, magazines and finishes onto the gun in 3D. Every part shows on the weapon in your hands, and R reloads from your inventory.

Durability & repair

Weapons wear per shot and tools per use; broken items can't be used until repaired with a weapon kit, repair kit or scrap metal. Body armor keeps its wear.

Stashes & frisking

Job, shared and personal stashes and dumpsters with random loot. Frisk a player with their hands up, cuffed or down, and the items show up one by one.

Admin panel with live settings

/invadmin for items, players and quick actions. Create and edit stashes, shops and benches in game and change 12 groups of settings live, no restart.

Switch from ox_inventory

The full ox_inventory export API, plus automatic import of your ox items, shops, stashes and player inventories, and a bridge that keeps the ox_inventory name working for other scripts.

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