Real item sizes
Every item has a shape and a rarity colour. Drag with live feedback (green fits, blue stacks, red is blocked), rotate with R, stack, split, Shift+click quick move and one-click sort.
A Tarkov-style grid inventory where every item has a shape, and the world sees it.
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6 Nov, 18:00 CET
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A Tarkov-style grid inventory where every item has a shape, and the world sees it.
Koja Inventory V2 puts every item on a real grid. A rifle takes 4×2, a bottle 1×2: drag with live feedback, rotate with R, stack, split and sort in one click. Gear slots for vest, backpack, primary and sidearm, backpacks with their own grid, one weight limit across all of it and a 1–5 hotbar.
The world shows what you carry. Trunks sized per vehicle class lay your items out as props in the car, ground drops are real props, and you can give face to face, hold an item in your hand or throw anything, even from a moving vehicle. Shops with cash or card, crafting benches and hand crafting, clothing as items, a 3D weapon workshop with durability and repair, and frisking item by item are built in.
Everything is managed in game with /invadmin and live settings that need no restart. It is drop-in compatible with the ox_inventory export API and migrates your ox_inventory items, shops, stashes and player inventories automatically. ESX and QBCore through koja-lib.
13 features, all in the box — configured from the files you get, not a support ticket.
Every item has a shape and a rarity colour. Drag with live feedback (green fits, blue stacks, red is blocked), rotate with R, stack, split, Shift+click quick move and one-click sort.
Slots for vest, backpack, primary weapon and sidearm. Backpacks have their own grid and carry their contents, one weight limit covers it all, and weapons are drawn from the 1–5 hotbar.
Trunks sized per vehicle class or model, front trunks and gloveboxes. Turn on Arrange in trunk and everything you put in lies in the vehicle as props.
Items fall to the ground as real props, weapons as their own models with attachments. Nearby drops merge into one pile; E picks it up.
Give face to face with an amount the receiver accepts. Use items with animations and props, hold them in your hand, or throw anything with a charged aim arc, even from a vehicle.
Cash and black money are items, synced both ways with ESX and QBCore accounts.
24/7, YouTool, Ammu-Nation, an LSPD armory and a black market with cash or card, stock and license checks. Crafting benches, hand crafting and salvaging items into parts.
11 clothing slots: drag a piece off and your character takes it off, drop it back to wear it. Outfit bags, backpacks and vests shown on your character, illenium-appearance support.
Drag sights, muzzles, barrels, flashlights, grips, magazines and finishes onto the gun in 3D. Every part shows on the weapon in your hands, and R reloads from your inventory.
Weapons wear per shot and tools per use; broken items can't be used until repaired with a weapon kit, repair kit or scrap metal. Body armor keeps its wear.
Job, shared and personal stashes and dumpsters with random loot. Frisk a player with their hands up, cuffed or down, and the items show up one by one.
/invadmin for items, players and quick actions. Create and edit stashes, shops and benches in game and change 12 groups of settings live, no restart.
The full ox_inventory export API, plus automatic import of your ox items, shops, stashes and player inventories, and a bridge that keeps the ox_inventory name working for other scripts.
Nobody has reviewed Inventory V2 yet. If you own it, say what you think.
Delivery, licences, servers and refunds. Anything else, ask on Discord.
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