Skip to content
FiveM · GTA V clothing editor

Koja Cloth ToolThe free FiveM cloth tool

Windows 10 & 11 · free to download

A desktop studio for GTA V clothing. Point it at the files you already have, see the garment on the ped under the game's own light, and build a FiveM resource that loads the first time — with the drawable numbering written for you rather than counted by hand.

Builds for
FiveM · singleplayer · GTA V Enhanced
Interface
18 languages · 16 themes
In short

What is Koja Cloth Tool?

Koja Cloth Tool is a free FiveM cloth tool and GTA V clothing editor for Windows. It takes the .ydd models and .ytd textures you already have, shows them on the freemode ped under the game's own light, and builds a FiveM clothing resource that loads the first time — stream files renamed to GTA's add-on convention, the .ymt and shop meta generated, and an fxmanifest.lua written for you. It builds singleplayer dlc.rpf packs and GTA V Enhanced packs too.

It is free to download — no card, no trial clock — with 8 builds in total, and opens FiveM resources, Durty Cloth Tool projects and dlc.rpf packs, so moving over from another cloth tool takes one import. Premium adds unlimited builds, Model Studio, peds, Live Link, the Texture and Tattoo Creators, the Mesh Optimizer and team work.

Read the docs

How to make a FiveM clothing pack

From an empty window to a resource on your server — about ten minutes the first time.

  1. 01Create a projectNew Project, a name and a folder. Everything you import is copied into it, so your originals are never touched — or open an existing Durty Cloth Tool .dctproj, a folder of clothing or a dlc.rpf.
  2. 02Import your .ydd and .ytd filesEach garment is an item with a gender, a slot (top, legs, hat…) and a drawable number. The .ydd is its model; every .ytd becomes a texture variant.
  3. 03Check it on the pedThe garment appears on the freemode ped with your real textures, lit the way GTA lights it, with cloth physics and walk and run previews.
  4. 04Check and fixThe Problems panel lists missing textures, bad naming, duplicate numbers and slot limits, and many fix in one click. With Premium, texture optimisation resizes, recompresses and adds mipmaps across the project.
  5. 05Build for FiveMPick the FiveM target, a collection name and Legacy, Enhanced or both. The tool writes the stream folder with GTA's add-on filenames, the .ymt, the shop meta and fxmanifest.lua.
  6. 06Start it on your serverDrop the folder into resources, add it to server.cfg with ensure, and restart. The clothes show up in your clothing menu.
What it does

The whole tool, at a glance

Everything below is in the shipping build. What a licence adds is set out further down, taken from the app's own gate list rather than described loosely.

Add-on or replace

Build a FiveM add-on collection, or overwrite one of 50 real GTA DLC collections by name.

01/12

The tool book

Browse every tool

85 tools across 10 categories, 53 of them new. 46 need a licence to run; the rest are in the free download.

  • Live 3D ped preview
  • Game lighting by hour
  • Look: wet, muddy, wornNew
  • Body presetsNew
  • Walk, run and jumpNew
  • Cloth physics preview
  • Inspect windowNew
Live 3D ped preview

01 · Preview & test

Live 3D ped preview

Your garment on the male or female freemode ped, with your real textures, the moment you select it.

  • Base ped read from your own GTA V install
  • Orbit, zoom, pan, A-pose or T-pose
  • Polygon count for the garment, not the whole ped
Read the guidefor Live 3D ped preview (opens the documentation)

Included in the free download

1 of 85

Tools without the Premium tag work in the free download. Each guide opens the matching page of the Cloth Tool documentation.

The build

Packs that load the first time

The numbering is the part that goes wrong, so the tool owns it. Drawable ids, texture variations and the shop metadata are written from the files themselves, and the build will not start while the Problems panel still shows an error.

  • Correct freemode naming, _shop.meta and a compiled .ymt variation file
  • Legacy, GTA V Enhanced, or both at once as <name> and <name>_enhanced
  • Packs too big for one resource split at 255 garments per slot
  • High-heel offsets and hoodie hairs work in game, through the creature metadata the build adds
  • Replace mode targets a named GTA collection, so no add-on support is required anywhere
  • The build panel shows the cost per slot — your items against Rockstar's — before you commit
  • clothes_info.json reports each item's index inside its collection, which is what survives a gamebuild change
Build settings for FiveM and singleplayer
Build settings — FiveM, singleplayer and collection options
The viewport

Judged under the game's own light

A garment that reads well under flat editor light can read wrong at dusk in game, so the viewport lights it the way GTA does — every hour with its own sun, sky and exposure, and six presets under the slider.

  • Your garment composited onto the base ped in real time
  • A .yld cloth mesh simulates, with wind, gravity, damping and iteration controls
  • Cloth collides with the ped's actual body, not only the capsules the file shipped
  • Textures preview at their real size with anisotropic filtering, so the model is not a blur
  • The polygon badge counts the selected garment, not the ped underneath it
A police uniform on the ped in the viewport at dusk
The viewport at dusk — the same garment, the game's own light
PremiumPremium

The Texture Creator

Paint straight onto the garment with the model updating under the brush, on the GPU. Layers with masks, clipping and groups; a brush that follows the surface across seams; and materials that know the garment's shape, so wear settles on seams and dirt gathers in folds.

  • Brush, eraser, UV fill, eyedropper and shapes, with mirror painting and island fill
  • A Recolour layer changes one colour and keeps the shading; Make colourways builds a batch of variants
  • Edges, seams and folds measured from the mesh itself, so wear and dirt land where they would on the real thing
  • Save a stack of layers as your own material; drag it onto another garment and it comes back editable in one undo
  • A shelf along the bottom: import a texture once and it is there in every project, .dds and .ytd included
  • Undo for everything, not only strokes, and padding on export so seams stop showing in game
  • Light controls in the viewport header, because clothing is judged under GTA's light
The Texture Creator with a layer stack and the garment being painted
The Texture Creator — material layers, masks and a live garment preview
PremiumPremium

Smaller packs, not broken ones

Texture optimisation runs across a whole project in one pass, with a projected size before it starts. The Mesh Optimizer cleans, welds, decimates and generates LODs, with the before and after wireframe side by side.

  • Quality or Fast compression — a 10,000-texture pack goes from about forty minutes to under four
  • Textures baked inside models are optimised too, usually the heaviest part of a pack
  • Anything that would come out heavier than it went in is left exactly as it was
  • Files already at the chosen size and format are skipped and reported, so re-running costs nothing
  • Meshes restore from an .optbak backup at any time
The Mesh Optimizer showing before and after wireframes
The Mesh Optimizer — before and after wireframe, live
PremiumPremium

A pack two people can work on

Start a party from your Discord sign-in. No GitHub account, no token, nothing to name. The pack opens straight away and each garment's files arrive as you click them.

  • Changes, Versions, People and Storage — four tabs that say what a sync is doing while it does it
  • The Changes tab lists every file that moved, by garment, with its size before and after
  • Version rows open up and say which garments were added, removed, renamed or edited
  • Save versions and restore one garment without touching the rest of the pack
  • A 400 MB upload interrupted by a crash picks up where it stopped
  • Point a party at a Discord channel and it posts when somebody syncs or builds
Project version history with changed files and sizes
Project history — changed files and their sizes
PremiumPremium

Shoot the garment, do not screenshot it

Stage a piece on a dressed ped, dress the set with GTA's own objects, pick the hour and a backdrop, and keep the arrangement as a .kctscene in the project. Then key the camera and let it fly a path between the keys.

  • Search GTA's own objects or pick a category, then move, turn and resize with the gizmo
  • Drags snap to a quarter metre and fifteen degrees unless you hold Shift, and nothing goes below the floor
  • Six ready-made camera moves — a full orbit or a quarter, a push in, a pull back, a reveal, a crane down
  • Actor position, object placement and time of day are keyable on the same timeline, so the sun can cross the sky while the camera circles
  • Ease any key in or out, orbit at any moment to look around, and a chip brings you back to the shot
  • A scene with no keys is exactly the still it always was
The Scene Creator with a dressed ped and lighting controls
The Scene Creator — outfit staging and lighting
Animation Creator · Premium

A rig you can grab

Click the rig to show or hide controller layers, drag a widget to turn a bone, and read the bone tree grouped the way the rig is rather than as one flat list. Export the result as a .ycd. The Animation Creator, clip dictionaries and your own animations are premium; the walk, run and jump presets in the preview are free.

  • IK with a handle you can see and drag, and an FK/IK switch per limb
  • The knee pole travels with the foot instead of standing still while the leg moves
  • A Move tool beside the rotate one, with manipulators big enough to hit
  • The timeline takes more than one key — click, shift, ctrl or drag a box, then move or delete the group
The Animation Creator, control rig on the ped with a timeline below
The control rig in the viewport, timeline below
Video tutorials

Learn it one step at a time

6 short videos, each with a written guide, from signing in to building clothes for custom peds. Start at part one if the app is new to you.

Where the line falls

Free, and what a licence adds

The premium column is not a marketing decision. It is the app's own gate list — the single place a feature can be refused — so it says exactly what it says in the app, and it cannot quietly grow.

CapabilityFreePremium

Building

Import, build and validation
FiveM add-on and replace builds
Singleplayer dlc.rpf
GTA V Enhanced buildsLegacy, Enhanced, or both
BuildsKeyed to your Discord sign-in8 builds in total

Working on a garment

Live ped preview, cloth physics, walk, run and jump
Problems panel, Auto fix, one-click fixes, FiveM server checkFixes that rewrite textures need Premium
Import FiveM resources, Durty projects and dlc.rpf packs
Install the Photoshop, GIMP, Substance 3D Painter and Blender plugins
Real GTA V audio presets, with an EUP filter
Undo across the app, mass edit, themes, languages, updates

Premium tools

Live LinkEdit in, live updates from Photoshop, GIMP, Substance 3D Painter and Blender, Blender add-on commits
The Model StudioMesh editing, weight painting, auto-rig and rig repairs
The Fit StudioFit a garment to another ped
The Ped LibraryPeds, ped tabs, outfits and Build ped pack
The Ped Creator
The Texture Creator
The Material Editor
The Mesh Optimizer
Texture optimisation
Shop metadata & exportRead only
The Photo Studio
The Scene Creator
The Tattoo CreatorTattoo pack settings and tattoo builds
The Animation Creator
Clip dictionaries and your own animations

Working with other people

Team collaborationParties and project version history
Friends
Two ways to buy

Get the tool

The same application either way. Rent it monthly and stop whenever you like, or pay once and keep it — every feature above is included in both.

Lifetime

$109.99

Pay once. Yours to keep, with every update for as long as it is maintained.

Payment processed by Hexel Store. Got a discount code? Enter it on the payment page. Questions about this order: [email protected].

Subscription

$12.99/ month

Billed monthly. Cancel whenever you like — access runs to the end of the period.

  • Instant delivery
  • Secure payment
  • Lifetime updates

Support runs through the Discord. Refund policy.

Windows · Discord sign-in · licensed per machine with an offline grace period, so a dropped connection does not lock you out mid-project.

Before you buy

Questions

A Windows app for making GTA V clothing for FiveM. You import .ydd models and .ytd textures, preview them on the freemode ped, and it builds a FiveM clothing resource — renamed stream files, the .ymt, shop meta and fxmanifest.lua — or a singleplayer dlc.rpf. It is a cloth tool and a clothing editor in one: textures, tattoos, meshes and animations are edited in the same window.

Free to start

Build your first pack today

Download the app, open the clothes you already have, and build. Premium unlocks the rest whenever you need it.