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Interactions

  • ESX
  • QBCore
  • QBox

Five interaction modes and a full ox_target replacement

Licence

Licence

$14.99

One-off payment, lifetime updates

  • Instant delivery
  • Secure payment
  • Lifetime updates

Support runs through the Discord. Refund policy.

About this product

What it does

One interaction system for everything your players touch: people, vehicles, objects and zones. Five ways to see and pick options, a per-player settings panel with a live preview, and a drop-in replacement for ox_target: the resource provides ox_target and answers every exports.ox_target call, so your existing scripts keep working without a single change.

Runs on ESX, QBCore and Qbox through koja-lib. No ox_lib, no ox_target and no database needed, with 23 languages built in.

Category
Scripts
Type
Utility
Frameworks
ESX, QBCore, QBox
Licences
Escrowed, Open source
Released
Oct 2026
Tags
Utility

Requires

Feature set

What you get

World list

No key needed. Options appear right next to what you look at: a door, the boot, a person, a zone.

List on hold

The same list, shown only while the target key is held.

Eye & mouse

Hold the key, aim the dot, and a panel opens joined to it by soft connector lines. Left mouse gives you the cursor.

Hand & mouse

Move a white hand onto options while you keep walking, click a row to run it.

Option wheel

Options open on a ring of icons, like a weapon wheel (up to 12).

Same controls everywhere

Number keys 1-9 run options directly, mouse wheel or arrows move the highlight, E / Enter confirms. Both keys are rebindable in GTA settings.

Player settings with live preview

With /interactions players pick their mode, colours, size, side, distances, rows and lines and see the result instantly.

Saved per player

Only what a player changed is stored; everything else follows your server defaults.

Server defaults & locks

Set the default look in the config and lock any setting (mode, accent colour, server name...).

Export to config

Dial the look in by eye, press one button and paste the ready Config.Settings block.

Every ox_target export

Global, ped, player, vehicle and object options, models, networked and local entities, box / sphere / poly zones, disableTargeting, isActive, getTargetOptions.

Every option field

Groups, items, anyItem, bones, offsets, canInteract, distance, icon colours, onSelect, export, event, serverEvent, command.

Submenus & cleanup

openMenu / menuName with an automatic Back row. Options and zones are removed when the resource that added them stops.

Vehicle options & zone markers

Doors, hood and trunk on every vehicle, synced through the server with a reach check. Players see where they can interact.

Debug overlay

interactions_debug shows what you look at and why an option is hidden.

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Before you buy

Questions

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